此内容没有您所选择的语言版本。

7.2.5. Avoiding a Blocked Asynchronous Send


An asynchronous send call will place the message into the send buffer and return to execution immediately. However, if the send buffer is full the call will block until space is available.
If you need to ensure that an asynchronous send call does not block on a full buffer, you should query the buffer state before making the call. For example, in C++:
C++
  if (sender.getAvailable() > 0)
      sender.send(message, false)
   // else drop the message
Python
if sender.available() > 0:
  sender.send(message, sync=False)
else:
  # drop the message
You can also increase the size of the sender's replay buffer to reduce the chances of it filling up:
C++
sender.setCapacity(SOME_LARGE_NUMBER)
Python
sender.capacity = SOME_LARGE_NUMBER
Red Hat logoGithubredditYoutubeTwitter

学习

尝试、购买和销售

社区

关于红帽文档

通过我们的产品和服务,以及可以信赖的内容,帮助红帽用户创新并实现他们的目标。 了解我们当前的更新.

让开源更具包容性

红帽致力于替换我们的代码、文档和 Web 属性中存在问题的语言。欲了解更多详情,请参阅红帽博客.

關於紅帽

我们提供强化的解决方案,使企业能够更轻松地跨平台和环境(从核心数据中心到网络边缘)工作。

Theme

© 2026 Red Hat
返回顶部