2.4.2.2. 检查类文件
所有 编号快速启动
源文件都可在 QUICKSTART_HOME/numberguess/src/main/java/org/jboss/as/quickstarts/numberguess/
目录中找到。软件包声明和导入已从这些列表中排除。Quickstart 源代码中提供了完整的列表。
查看
Random.java
Qualifier Code限定符用于消除两个 Bean 之间的不确定性,两者都有资格根据其类型注入。如需有关限定符的更多信息,请参阅《JBoss EAP 开发指南 》中的使用限定符解决 Ambiguous Injection。
@Random
限定符用于注入随机数字。@Target({ TYPE, METHOD, PARAMETER, FIELD }) @Retention(RUNTIME) @Documented @Qualifier public @interface Random { }
@Target({ TYPE, METHOD, PARAMETER, FIELD }) @Retention(RUNTIME) @Documented @Qualifier public @interface Random { }
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MaxNumber.java
Qualifier Code@MaxNumber
限定符
用于注入允许的最大数量。@Target({ TYPE, METHOD, PARAMETER, FIELD }) @Retention(RUNTIME) @Documented @Qualifier public @interface MaxNumber { }
@Target({ TYPE, METHOD, PARAMETER, FIELD }) @Retention(RUNTIME) @Documented @Qualifier public @interface MaxNumber { }
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Generator.java
CodeGenerator
类通过制作者方法创建随机数,并通过相同方式公开可能的最大数量。此类为应用范围,因此每次都不会出现不同的随机值。@SuppressWarnings("serial") @ApplicationScoped public class Generator implements Serializable { private java.util.Random random = new java.util.Random(System.currentTimeMillis()); private int maxNumber = 100; java.util.Random getRandom() { return random; } @Produces @Random int next() { // a number between 1 and 100 return getRandom().nextInt(maxNumber - 1) + 1; } @Produces @MaxNumber int getMaxNumber() { return maxNumber; } }
@SuppressWarnings("serial") @ApplicationScoped public class Generator implements Serializable { private java.util.Random random = new java.util.Random(System.currentTimeMillis()); private int maxNumber = 100; java.util.Random getRandom() { return random; } @Produces @Random int next() { // a number between 1 and 100 return getRandom().nextInt(maxNumber - 1) + 1; } @Produces @MaxNumber int getMaxNumber() { return maxNumber; } }
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Game.java
Code会话范围的
Game
类是应用的主要入口点。它负责设置或重置游戏,捕获和验证用户的猜测,并通过FacesMessage
向用户提供反馈。它使用构建后生命周期方法从@Random Instance<Integer>
bean 检索随机数来初始化游戏。注意类中的
@Named
注释。只有在您想要使用 Jakarta Expression Language(本例中为#{game}
)使 bean 可访问 JSF 视图时,才需要此注解。@SuppressWarnings("serial") @Named @SessionScoped public class Game implements Serializable { /** * The number that the user needs to guess */ private int number; /** * The users latest guess */ private int guess; /** * The smallest number guessed so far (so we can track the valid guess range). */ private int smallest; /** * The largest number guessed so far */ private int biggest; /** * The number of guesses remaining */ private int remainingGuesses; /** * The maximum number we should ask them to guess */ @Inject @MaxNumber private int maxNumber; /** * The random number to guess */ @Inject @Random Instance<Integer> randomNumber; public Game() { } public int getNumber() { return number; } public int getGuess() { return guess; } public void setGuess(int guess) { this.guess = guess; } public int getSmallest() { return smallest; } public int getBiggest() { return biggest; } public int getRemainingGuesses() { return remainingGuesses; } /** * Check whether the current guess is correct, and update the biggest/smallest guesses as needed. Give feedback to the user * if they are correct. */ public void check() { if (guess > number) { biggest = guess - 1; } else if (guess < number) { smallest = guess + 1; } else if (guess == number) { FacesContext.getCurrentInstance().addMessage(null, new FacesMessage("Correct!")); } remainingGuesses--; } /** * Reset the game, by putting all values back to their defaults, and getting a new random number. We also call this method * when the user starts playing for the first time using {@linkplain PostConstruct @PostConstruct} to set the initial * values. */ @PostConstruct public void reset() { this.smallest = 0; this.guess = 0; this.remainingGuesses = 10; this.biggest = maxNumber; this.number = randomNumber.get(); } /** * A JSF validation method which checks whether the guess is valid. It might not be valid because there are no guesses left, * or because the guess is not in range. * */ public void validateNumberRange(FacesContext context, UIComponent toValidate, Object value) { if (remainingGuesses <= 0) { FacesMessage message = new FacesMessage("No guesses left!"); context.addMessage(toValidate.getClientId(context), message); ((UIInput) toValidate).setValid(false); return; } int input = (Integer) value; if (input < smallest || input > biggest) { ((UIInput) toValidate).setValid(false); FacesMessage message = new FacesMessage("Invalid guess"); context.addMessage(toValidate.getClientId(context), message); } } }
@SuppressWarnings("serial") @Named @SessionScoped public class Game implements Serializable { /** * The number that the user needs to guess */ private int number; /** * The users latest guess */ private int guess; /** * The smallest number guessed so far (so we can track the valid guess range). */ private int smallest; /** * The largest number guessed so far */ private int biggest; /** * The number of guesses remaining */ private int remainingGuesses; /** * The maximum number we should ask them to guess */ @Inject @MaxNumber private int maxNumber; /** * The random number to guess */ @Inject @Random Instance<Integer> randomNumber; public Game() { } public int getNumber() { return number; } public int getGuess() { return guess; } public void setGuess(int guess) { this.guess = guess; } public int getSmallest() { return smallest; } public int getBiggest() { return biggest; } public int getRemainingGuesses() { return remainingGuesses; } /** * Check whether the current guess is correct, and update the biggest/smallest guesses as needed. Give feedback to the user * if they are correct. */ public void check() { if (guess > number) { biggest = guess - 1; } else if (guess < number) { smallest = guess + 1; } else if (guess == number) { FacesContext.getCurrentInstance().addMessage(null, new FacesMessage("Correct!")); } remainingGuesses--; } /** * Reset the game, by putting all values back to their defaults, and getting a new random number. We also call this method * when the user starts playing for the first time using {@linkplain PostConstruct @PostConstruct} to set the initial * values. */ @PostConstruct public void reset() { this.smallest = 0; this.guess = 0; this.remainingGuesses = 10; this.biggest = maxNumber; this.number = randomNumber.get(); } /** * A JSF validation method which checks whether the guess is valid. It might not be valid because there are no guesses left, * or because the guess is not in range. * */ public void validateNumberRange(FacesContext context, UIComponent toValidate, Object value) { if (remainingGuesses <= 0) { FacesMessage message = new FacesMessage("No guesses left!"); context.addMessage(toValidate.getClientId(context), message); ((UIInput) toValidate).setValid(false); return; } int input = (Integer) value; if (input < smallest || input > biggest) { ((UIInput) toValidate).setValid(false); FacesMessage message = new FacesMessage("Invalid guess"); context.addMessage(toValidate.getClientId(context), message); } } }
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